PLEASE MAKE THE RHINO HEAD TUTORIAL
THAT SHIPS WITH MAX BEFORE STARTING!! That is the tutorial about making a head of a rhinoceros (under F1),
and not the tutorial about a head in Rhino3D! :)
Or else this tutorial will go way too fast.
Then check these links:
http://www.comet-cartoons.com/3ddocs/facialmodeling/modeling.html
http://www.cyberkreations.com/kreationsedge/tut/splines/cage.htm
Then you can proceed with this tutorial :)
First take the blueprints, crop them in Photoshop and place them on planes (for a tutorial see: here)
Now start drawing splines along the edges of the car in the front view (or side, just the view where you see the side of the car). I assume you know how to draw splines and how use the sub-object qua vertices (bezier, bezier corner, smooth and corner). If not then look in the Help file that ships with Max. Make sure that you always form triangles or preferably squares, never make a 'face' with five vertices, because it will not work then (the surface modifier that is).
Next is placing all the vertices of your spline at the right place in the last and third dimension. Do that by using the top view: align all the vertices at the right spot. From here on it is pretty straight forward: do this for all the different parts (front / rear bumper, roof, hood etc.) Make use of the great tool called snap (see Help file for more info). When you did that, add a surface modifier to your spline(s) and you have a perfect mesh, try to play around with the segments number and see what happens. An extra meshsmooth always helps too for a final touch.
The rest of the images is the progress of the scene I used (my favorite car: The Lancia Delta Integrale Evoluzione).
And here the final result:
Comments
2012/01/10
2010/07/11
2010/06/20
2010/02/04
its really nice. sir plz send me a any new modling tutorial 4 me.
2009/04/01
If you're into FreeHand, you can do all your splines (well... most at least!) in that and then export the different elements as .ai files... import to Max and whahey!!! 8)
The FreeHand projections are also useful for creating accurate textures/bumpmaps/specular maps, if you export them as .psd's to PhotoShop
</spam end> ;)
2008/12/31
great tutorials thanks lot.....
2008/09/03
Sincerly
Sam
2008/05/04
I was just thinking the same. Society is failing, big style. Anywho, nice work, and nice tutorials. I'm constantly seeing links to your site around various forums when peoiple ask how to do various things.
2008/04/22
itz really nice. sir plz send me a any max new modelling tutorials 4 me.
thanx......
2008/01/08
itz really nice. sir plz send me a any maya new modelling tutorials 4 me.
thanx......
2007/12/31
can u tel me how i made human head and body plzzz
thx i learn car from spilne
2007/12/31
can u tel me how i made human head and body plzzz
thx i learn car from spilne
2007/12/23
zou u mij terug kunnen mailen hoe dit dan wel moet? want met de help/sectie kom ik er niet uit. hartelijk bedankt
2007/12/18
2007/12/18
2007/09/07
so how i find it plz tell me how
2007/08/26
2007/07/21
Where is the spline button are you for real.
Admin Edit: It's what they start looking for after they can't find the 'Make stuff cool'-button. :)
2007/07/14
2007/01/30
2007/01/09
2007/01/05
2006/12/01
I have problem every time when finish net with splin i stop...becouse my surface modif..giv me sam shit shape ...where i doo wrong
sorry on english :)
2006/11/29
2006/11/18
send any new maya modeling tutorials plz
Regards,
Ramakrishna.
Admin Edit: Maya? Eh?
2006/11/03
2006/10/15
http://www.comet-cartoons.com/toons/3ddocs/facialmodeling/modeling.html
doesn't work, but I found downloadable tutorials at
http://www.comet-cartoons.com/3dhelp.php#tutorials. Very useful; and thanks for Onnovanbraam.com, I like it very much.
2006/09/20
It's a brilliant tutorial . Lots of thank
2006/08/20
2006/07/24
other than that, great tutorial for beginners.
2006/04/17
One last thing that would be great to add is creasing in spline modeling. Your EP/MS tutes are great and I've started modeling a car with splines but I can't think of any _easy_ way of adding creases. I notice your final render above has these creases but the wires don't show it.
If you ever get a chance, this would round off your tute set perfectly. Thanks and keep up the great work!!
2006/04/09
...is now gone the way of the dinosaurs. 404 error. :(
2006/04/07
Admin Edit: Yes it can, size doesn't matter in this case. ;)