Upcoming Additions

2006/04/16

After next week, (I will be in Spain this week), there will be a couple of updates:
One new gallery entry, of a Cadillac logo I modeled as a job. It'll include a number of renders and a couple of animations. I tried After Effects for the first time ever, and it kind of 'clicked', so expect a lot of crappy test animations. ;)

Most tutorials will be reviewed and updated where needed. I have noticed a lot of typo's and some are just unclear in certain area's. More images, where possible, will also be added.

A number of tutorials will be posted on different websites, because I have been asked by other people whether it is possible to publish them. I am definately honored by such requests, and will almost always say yes, since what I want to achieve with them is to reach as many people as possible and hope to contribute to making the CG world a bit more easier accessible.

I will make a new tutorial on how to map a car, since the current one isn't exactly how I would do it nowadays. The new one will be a bit more extensive than the previous one and will have a better end result.
The example will be done on a car that I have to model as another job. The modeling is still to be done, but should be completed within 2 weeks or so from now, so after it's done, I'll start texturing it (for personal reasons, it's not part of the job) and describe the process and form it into a tutorial.

onno van braam
computer graphics, webdevelopment

Portfolio

Bugatti Veyron 16/4 Center Console »
Porsche 911 (993) GT2 1995 »
Alfa Romeo SZ »
Wheels and Tyres »
Shelby Cobra GT500 Wheel »
Ibiza 1962 »
AR-15 Rifle »
Bugatti Veyron 16/4 Center Console »
Porsche 911 (993) GT2 1995 »
Citroen C3 Custom »
Citroen C3 Custom »
Explosive Audi TT »
BMW E30 325 Coupe »
Lancia Delta HF Integrale Evoluzione »
Mitsubishi Lancer Evolution VIII »
BMW E30 GT-R »
Martini Advertisements »
Miele Steam Oven »
Sony Playstation 3 + Bravia »
Mitsubishi Pajero 2007 »
Samsung E900 »

Tutorials

Polygon Modeling 1: Introduction »
Polygon Modeling 2: Vertex Sub-Object »
Polygon Modeling 3: Edge Sub-Object »
Polygon Modeling 4: Polygon Sub-Object »
Polygon Modeling 5: Techniques I »
Polygon Modeling 6: Techniques II »
Polygon Modeling 7: Car Body »
Polygon Modeling 8: Car Rims »
Polygon Modeling 9: Car Tyres »
Making of... Shelby Mustang GT500 Wheel »
Depth of Field »
Introduction to Splines »
Spline Car Modeling »
Composite Maps »
YouTube

YouTube Channel »


Latest YouTube video additions:
How to model welded tubes
How to model welded tubes
A quick coffee mug
A quick coffee mug
Setting blueprints in 3D Max
Setting blueprints in 3D Max
A method for modeling a car wheel
A method for modeling a car wheel
Simple Car Rig
Simple Car Rig

Other projects:
OvB Cycling
the-blueprints.com
vector-drawings.com
orthogonaldrawings.com
vector-templates.com
aircrafttemplates.com
helicoptertemplates.com
motorcycletemplates.com
aviationplans.com
suishirt.com
The Blueprint List