onno van braam
computer graphics, webdevelopment

Well pretty essential in this tutorial is naturally having actual blueprints... I picked the one that I just (re-)made an hour ago, the ones for a Ferrari Enzo.
Now crop all the different views in PhotoShop so that they fit exactly in the image (see below). I have made a small error with the mirrors (the Enzo has two differently sized ones, but I used one for the front and one for the rear, and naturally picked the two different ones...:), so the front and rear are not exactly as wide. Doesn't really matter, just that you know.

Alright: now save these images (or the ones from your blueprints) with some easy names, like bp-front.jpg, bp-side.jpg etc. This will come in handy when we have to pick them later on, bp-01.jpg doesn't really say much...
But before we go on do this: in the customize menu select 'Units Setup':

And set it to 'Generic Units', meters don't really mean much when your 3D'ing, it's all about relative sizes, not absolute, as seen below.

Now in explorer (or with something like ACDsee) try to find out what resolution all the different parts have, if the blueprints are good then the top would have to be as wide as the side, and the front and rear should be as high as the side and finally the front and rear should be as wide as each other. In this case you can see (image below), that the front and rear are not as wide, this is because of the mirror-issue. But the rest matches up very nicely, if I may say so.

Now create a plane with the size of the resolution that the side image has, so in this case 791x195, set the length and width segments to 1.

Fill in the following values in the absolute position at the bottom of the UI (User Interface). I used 195/2, because the pivot point is at the middle of the plane, so the z position of the plane is half as high as the height of the plane: 195 / 2.

Et voila: the plane is positioned perfectly:

Now clone this plane (Edit > Clone) and rotate it 90 degrees.

Change the size of the plane to match the front view:

Before we continue we first set some viewport options right, so that it won't cause problems later on. For instance when you work with planes and don't put 2-sided on, it doesn't show in certain viewports, very frustrating. So right click on 'Perspective' and click 'Configure...'.

Click the '2-sided' and 'Default lighting' radio buttons and set 'Apply to' to 'All viewports'.

Now your perspective view should look something like this (if not then it might be that you have to press 'F3', this toggles between Wire-frame and Smooth and Highlights mode.

Create the remaining two planes yourself, with the right sizes (= matching their image view sizes) and positions. At the end of that you have something like this (I don't put the front and rear at the same x-position since they would interfere with each other):

Rename all your planes to something so that you can find them easily, stuff like BP: Front always works easily, I tend to just name them after the view they represent, so Front, Rear, Side, Top.

That was the setup of the planes, now we are going to apply the right materials to the right planes. So open the Material Editor and in the first slot click the small square for the diffuse material...

...from the pop-up click 'Bitmap'...

...and select the side view from the blueprint, in my case bp-setup-02-side (from this tutorial):

Select the plane called 'Side' and apply the material, also click the checkered square to 'Show map in Viewport':

Repeat this step for all planes and all their corresponding bitmaps.

Now right-click perspective again and select 'Texture Correction', this makes sure they are shown rightly in the viewport, sometimes they don't really do what they're supposed to, the texture correction solves this.

What you should have is this (almost finished now! :):

The final step is to change the setting to optimize the quality of the texture in your viewports, so go to Customize > Preferences... > Viewports > Configure Driver

The only things you should change are the 'Apperance Preferences'. I have them like this, this may differ for other video cards (I have a NVidia GeForce 4 Ti4200 64Mb... [AT THE TIME OF WRITING]).

That's it, we're done. You may want to rotate the planes if they don't match with your viewport names (as I have here, the side is in the Front viewports), but that doesn't really change much, they're all orthogonal...


Comments

Beyonce
2012/01/10
Just do me a favor and keep writing such trenchant anayless, OK?
jayendra
2011/10/07
where isthe other part of this tutoriaal
rahul
2011/08/06
i cant download what should i do.....
haleesh432
2011/06/26
thanks.....
Tourist Car
2011/05/19
this is wonderful tutorial .. i read it 3 times and get a fantastic results and sure i put a copy of this lesson on my site here
WWW.touristcar-eg.com
Ryan
2011/03/31
hi.. where can i find more blueprints???
rajnish kuar
2011/02/04
hi,

thanks, for this tutorial. this tutorials very helpful for modeling
mohamed
2011/01/03
where compleate
Carlo
2011/01/02
Hi there i tried this method with a single boot but i keep getting not 1 picture of the boot on the plane but 32 times the same picture omn the plane. anyone knows what i am doing wrong
titli
2010/12/11
hi,
thanx alot helpng!
l3eniy
2010/07/14
Hi, I´m from Germany.
Thak you so much for this tutorial.
This was the first Step on creating a car in 3ds max.

THAAANNNKKKKZZZ
Vinay
2010/07/13
hi,

thanks a lot, it was very helpful
Stephen
2010/06/02
Thanks a lot! Very helpful tutorial. It's tough sifting through crap on the internet, but you find a gem here and there. I'm in South Africa and making an Audi R8 model.
Shaheen
2010/04/16
thank u so much!!! ur too sweet to put this all up.. i hv a few assignments n i needed some major help..

2010/03/30
Hi , i m akr from egypt , i d like to thank u v much for teatching me how to do thi , and thank u again that u r clear and illustrate in detail
juanma
2010/01/12
Hi I am Argentine and I wanted to order a fabor, I'd appreciate if you could create a 1965 Ford 100 model here you leave a link where you could guide eh porq no plans for this truck found ......http://www.classictrucks.com/features/0810clt_1965_ford_f100/photo_03.html .....and if you talk to me send me a message to my mail juanma_m_180@hotmail.com
corey painter
2009/11/27
it was a very helpful tutorial thnx you cool people
chronic_demonic
2009/04/30
Hi,

Thank you for the tutorials. I really appreciate them.

It is amazing how rude and unappreciative some people can be...
mohammed619
2009/04/28
great work n thanksss a lot
acidfernandez
2009/04/02
very great tutorial.. I hope I can model cars the way you do.

2009/03/15
man..u help me out for real...i was stuck at this point real bad...thanks bro..
haligul jaman
2009/02/27
very good tutorial so more and advance shotly creat the technice create model,so thanks
BOBBY
2009/02/16
i need some animation tutorials pls upload to my e mail
Joona
2009/02/11
Hi, very good tutorial on this and helped me alot on the start. :) (Or, I am starting.. :D) Thanks!
FIL
2009/01/05
How can I change the resolution of the BMP file?
Any body....
JONATHAN
2008/12/30
TODO ASERCA DE MODELADO DE AUTOS
Noman Hassan
2008/12/21
wow easy & nice way
satyakam
2008/12/02
its nice,easy to setup blue prints
CHRIS
2008/11/06
I CANT ASSING MATERIAL TO OBJECT ITS NOT EVEN ALLOWING ME TO CLICK IT CAN SOMEONE PLEASE SEND ME THE COMPLETE SET UP BLUEPRINTS ON AN ATTCHMENT EMAIL TO HIPPYHARRY24@HOTMAIL.CO.UK

THANKS
pkrevenge
2008/11/04
I OWN WOW
Louie
2008/10/31
Brother, i'm feelin' the groove. that's one funky tutorial!
John
2008/10/31
yerr truee it sooo hardd!
Bob
2008/10/30
That cc person is gay!!! and this tutorial is fukin shit igot lost in the second stepp hahahahahahahahha dam mother fukerrss
cc
2008/10/30
sickoooo
Mac
2008/10/23
Thanks a million man, could'nt find this anywhere. :D
sunilgautam
2008/10/10
thanx a lot!
really nice tutorial.....
want to see more in future......
i found this very useful and sorted out my pixilated image problem on the view port.
Continue Your Modeling And Creat The Car . Plz
F4B10
2008/07/09
Thanx a lot!

Great help! I'm about to model my 1st car so... Let's see how it goes ;)

Cheers
d
2008/06/09
reeeeeeeealy good.i done it.already . like u
Drew
2008/06/01
again very nice tutorial
Shashi
2008/04/17
really nice tutorial.....
want to see more in future......
Marcelo
2008/04/04
Tank's from Brazil!!!
amazing tuto!!!
ahmed ali
2008/03/26
good
venu RV#
2008/03/20
superbbbbbbbbbbbbb....... tutorial
Andy
2008/03/09
thank mate i found this very useful and sorted out my pixilated image problem on the view port.
Arvinder
2008/03/04
it's very helpful tutorial for all.

it;s a bassic but very powerful.
Thankx Buddy
بربوتي
2008/01/31
Thnx for all....
gelu
2007/12/24
cum sunt astea de sus...nu se vad asha...se vad doar formele...
gelu
2007/12/24
...io am o problema mare....!!! nu mi se vad pozele nicaieri.....
jlo
2007/12/05
wow. legend. really helpful. i don't suppose you know how to make blueprints for trees do you??
alejo
2007/10/17
this helped me a lot. what stuart added was pretty useful as well.
michael
2007/09/23
thx allot
bcollado.net
2007/09/07
thx a lot it's very helful
Ali_Searcher
2007/08/16
Tanks Dear - Continue Your Modeling And Creat The Car . Plz
rakesh
2007/08/04
thanks.....it is very helpful
esra
2007/07/18
thanks dear :)
bleh
2007/07/18
sorry for the multi posts, could you delete
them and this one?
bleh
2007/07/18
I think he means this http://www.3dkingdom.org/index.php?module=My%20eGallery&do=showpic&pid=2932&orderby=dateD
thats the only blueprint set up script that I know of.
bleh
2007/07/18
I think he means this http://www.3dkingdom.org/index.php?module=My%20eGallery&do=showpic&pid=2932&orderby=dateD
thats the only blueprint set up script that I know of.
Clayton
2007/06/22
hmm no its a script for max that you automaticaly set up blueprints, i cant find it on the blueprints, its a script not a plugin??
Admin Edit: Ah, right, I've never seen it, nor had it on any of my websites.

Do you mean this? http://www.werwackscripts.com/maxscript/wkmeasuretools/about.htm
Clayton
2007/06/20
what ever happened that a blueprint script? I really need it it was on here on the old site :/ plz help??

Admin Edit: Do you mean www.the-blueprints.com ?
charlie
2007/06/18
A most excellent work dude. I was hoping you could do a tutorial on designing the interior of a vehicle like seats and such. They don't teach you stuff like this in college. Oh and headlights would be a must as well


*****
Jati
2007/05/31
Witing tresno jalaran soko kulino~Jarene wong jowo~~~
thx, nice tutorial :))
asdfadfsdgv
2007/05/24
Finally, Thanks dude
Wolfe
2007/04/24
Thomas is realy Foolish at this he needs lots of help!
moonieman
2007/04/24
HAY i love this. but my lame friend Cameron Yan cant do it!
Gerald from Lithuania
2007/03/02
Hey thanx man you are AMAZING. I love this tutorial.
Gbb
2007/03/01
pls can u explain how to apply texture correction because i cant apply it, the button is unclickable

Admin Edit: Hm... don't really know how to fix that actually. It usually is only clickable in the perspective view anyway, from which you wouldn't model. :)
Ruan
2007/02/25
Thanx man now I know how to do the setup correct!!
God bless!!
AJ
2007/02/18
thnxx man, love ur tutorialzz
manish
2007/01/16
thank u.its anice tutorial
nik
2007/01/14
cool man
Kees
2007/01/13
I've set everything up like you said, but I aligned the front and back planes to the front and rear of the car and moved the side plane back to the outer side of the top view. Thus I get a "shoe box" of planes. Now when I draw some editable polys on the top view and I switch to front view I can't see the edges or vertices. When I make the front plane see-through I can see them but my front bitmap is gone. It looks like everthing I draw within the shoe box can only be seen with perspective view.

What am I doing wrong?
I use 3DS MAX 6
besmir
2007/01/13
nice
Patrick
2007/01/02
ik geloof dat je uit nederland komt, dus doe het maar in het nederlands... echt zo super bedankt man, hier heb ik echt lang naar gezocht.. kan nu eindelijk doen wat ik wil doen. bedankt!!
jose
2006/12/21
thanx lot. This clarify much thing for me. I m biginner in Max.
redeye
2006/12/17
thanks alot bro this made things easier
Oladapo Bamidele
2006/12/13
Great effort man. Thankx
julius
2006/12/11
Thnx man
edi1111
2006/12/10
thank you
suva
2006/12/09
many many many many thanks for this tuorial. i need this tutorial but can't find anywhere. thanks again.
rdeelasian
2006/12/07
Thanks! Very usefull tutorial!!
rasmi
2006/12/04
this is the great tutorial for me. I think it will play a vital role for those who are trying to be a max animator.
L-Brothers
2006/12/04
Thnx for all....
phenaste
2006/12/01
Good tutorial !!!
Complete and accurate method for preparing blue prints, thanks !

Someone add the tip : freeze the planes and now it's perfect !!!

kshitij
2006/11/17
Hi ! Mindblowing website,i like website & given full detail of modeling.Thanks.

If Possible can u give more detail of car modeling & other modeling,i have to learn modeling.
R.C.
2006/10/13
Cool, i havent seen this anywhere els. Good job man!
Rich
2006/10/13
To expand a little on a previously mentioned method of setting blueprints up (using a hollow box);

What I sometimes do, not always, depending on the blueprints, is create a cube of the length/width from the top bp, and the height from the side/front/back. Then I apply a normal modifier to the box, making it 'hollow'. Now because having a full cube surrounding your model can get a little annoying, I simply make it an editable mesh, and delete the unused sides (top and either the left/right side).

Then I just go into polygon mode from the edit mesh menu, and apply the right bps to corresponding sides of this hollow cube.

I'm not sure if this is a great method to use, but it's certainly a quick way to get started.

Admin Edit: Indeed. The normal flipping is a good point, I had forgotten that in this context. Either way should be only a couple minutes of work though. :)
Nathan
2006/10/12
Hi,

Great comprehensive tutorial, but its not by far the best way to set up a working area for the use of blueprnts. Your much better off creating a hollow box and putting the blueprints on the inse of it. This way you have all round reference whilst working and can build the model within that space. The only problem with this method is that the blueprints can get in the way a bit.

Admin Edit: I consider having a box around the object you're working on fairly weird. How are you supposed to see the object itself? I see your point, but I don't see the 'better' of it. It's sort of the same only you have two extra planes which can get in the way. Plus how would you hide individual views?
Malaris
2006/09/27
Hey awesome tutorial, i have a question though. Im using 3ds max 6, and i cant get the bitmaps to set up correctly. I mean, the texture correction key is not selectable when i right click on perspective. Could someone give me some help? Thanks
Akram
2006/09/17
excellent job , thanks for your effort
bighill
2006/09/07
wonderfull it's so comprehansive!
Rudy
2006/08/22
Excellent! Learn it in just few minutes! Good..I thought is hard at first, but u seems to explaine it quite easily way. Good work, mate!
tony
2006/08/19
how do you create a plane im really confuse if someone could help
mukanadze
2006/08/16
thanks! great tutorial, everythin's explained step by step. thanks to ya i have my own car design blueprint successfully inserted in 3ds max ;) did it for first time!
mannes
2006/08/15
looks really good but can't get the blueprint of the enzon on the planes in 3ds max don't know how to if you can email me thnx

Admin Edit: You mean they don't show? Did you click the 'Show Map in Viewport' button in the material (the small blue/white checkered box, just below the material spheres)? Because everything you should do is explained in the tutorial...
Rabahthemaxer
2006/08/05
Great explanation!!!
Good work sir
By reading your tutos, I love the 3d world more and more!!!
Josh Francisco
2006/07/31
DOOOOOD! Awesome stuff here, definitly a worthy bookmark.... and i like your method over using the viewports *shudder*
CuB
2006/07/18
I understand how to make the blueprints . Great Tutorial
CuB
2006/07/11
Can some one send to my email bolesta@mail.bg direct *.3ds some ready blueprint because i cant make it like here .

thanks
CuBG
2006/07/10
Why cant i see the blueprints in other views, than Perspective?
I did everything above, but i cant see them in Front, Back etc. Why is that so? I press F3 but nothing . What i must to do ??
Runner Ducati
2006/07/01
Best site with best tutorials...

u are nice person...

thanks to much.

:)


(Athens-Greece)
pashhaa
2006/07/01
thx you lot
tashi
2006/06/24
yeah! I should thanks to your kindness to solve my problems. Stilli i will visit often and often. i will leave more comments as i can.
I really touch your help. THANK YOU SO MUCH
Mimigu
2006/06/23
Wow, I always wondered how you did that... now that I have this wonderful tutorial, I can finally set up the blueprints :D
Joey
2006/06/20
Really great tutorial, helped me out a lot, thanks dude !
Mayur Adhau
2006/06/18
Sir this very usefull tutorial and i have tryed it, Sir can u send me more tutoria and how to model an perfect car sir please help me
finn
2006/06/17
thanks man this is the best :D
Maksa
2006/06/11
Omg...I'm so careless...Thank you...This Site IS THE BEST!
oliver
2006/06/09
I learned lot with this tutorial and it helps me get better modeling results. If you read this comment can You send to me information about what programs I need, to get 3D models in PC games?
Maksa
2006/06/09
Why cant i see the blueprints in other views, than Perspective?
I did everything above, but i cant see them in Front, Back etc. Why is that so? Does that depend on the video card???

Admin Edit: Did you press F3 for a solid/shaded view? In other words: you aren't using the wireframe view, are you?
DIO
2006/06/07
NON SI CAPISCE UN CAZZO
Victor
2006/04/21
Really good, helped me a lot. Seen tutorial in which they explain how to model a complete car, but they didn't explain much about the blue-prints, so I was unable to get the beginning right. Thanks to this I'll be able to continue. By the way, every step is really well explained. Congratulations!
Stuart A
2006/04/17
May I also add an extra step (one that I've recently discovered)? I want to contribute something for reading your fantastic tutes :)

Since you probably won't need to touch the blueprints after you've set them up, wouldn't it be nice to lock them in place so you can't accidentally move them etc.?

Here's how I do it:
1. Select all your planes with the blueprint images on them.

2. Right click on the selection and choose "Properties".

3. Under the "General" tab, in the "Display Properties" section, uncheck "Show Frozen in Gray".
(This will ensure our images actually stay on the planes when we lock them.)

4. Click OK but leave the planes selected.

5. Go to Tools > Layer Manager. By default there should be 1 layer named "0 (default)" (or something similar).
(What you might not have known is that whenever you model something, it gets put in the default layer. What we're going to do is put all the blueprint planes on a layer by themselves. Why? Because then we can just hit the Freeze button and all the planes become locked. Also, when rendering, we can hide all the blueprints in one hit by pressing the Hide button.)

6. Now create a new layer. All the selected items will immediately move into this layer (click the little plus sign next to the name to see what objects are in the layer). Rename it to "Blueprints" if you like.

7. Finally, hit the dash (-) in the Freeze column for your "Blueprints" layer. A little snowflake will appear and all your blueprints become locked.

8. You'll also notice a tick next to your new layer. This means all new objects will be put straight into this layer. What you'll want to do is tick the box next the the Default layer. Otherwise, when we create our car, it will get locked and hidden just like the blueprints - not good!

So there you have it, you now have your blueprints set up with some control over them. If you want, you can click the teapots next to each Blueprint plane in the Layer Manager to stop them from rendering (but still show in the viewport)

Hopefully this is a worthy addition to a great tute :)
ahmed
2006/04/12
thanks for you man
kevin
2006/04/05
hi im new and i have no clue in what im doing. when i try to set up a bp. i dont know how to create a plane or anything. can i have some help. preferrably an email. so i can talk
3Ddy
2006/03/31
This is a great tutorial for newcomers like myself, everyone else prosumes that you know it all as soon as you start the program :( . Thank you!
Onno van Braam
2006/03/26
Indeed we did, it is located here:
http://www.the-blueprints.com

Largest free blueprint collection on the net: more than 10600 online.
farrukh
2006/03/25
i remember you guys had lots of references of different stuff, pictures of front, side and back, of cars, tanks, jets and what not. just wondering where i could get them, or can i get them still
thanks
derick
2006/03/23
how do u get the texture correction to be un grayed, do u have to have it as open gl, cause right now its set as direct 9.0
Ben
2006/03/22
hey, that's all i need, man!
God Bless You!
PeTeY
2006/03/13
Cheers i was having trouble getting the positioning, great idea.
mar
2006/03/06
thank u it was very usfull for me.
robe
2006/02/27
thank you really useful for very beginners
Jenda
2006/02/26
How can I activate Texture correction? pls... I have it in gray.
anand
2006/02/26
I need some pictures of animals and also to modeling of human face. please attach those files to my email id
Ahsan Gill
2006/02/18
very nice blueprint setup tutorial i just dont understand your spline tutorial.